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Build Basics
As students complete their Hopper Build - these pages will help them notice details of the build instructions to ensure they get it right on the first try!

Build Basics

Follow The Leader
In this activity students will get more familiar with Hopper's controls and working with a visual observer to practice their communication skills by following a list of instructions given by another student.

Follow The Leader

Distance = Rate x Time
How fast does Hopper fly?
How can I find the distance from Hopper's speed?
How can I program Hopper to fly a certain distance?

Distance = Rate x Time

Tic Tac Toe
In this activity, students will use advanced piloting skills combined with game theory to play a game of aerial Tic Tac Toe.

Tic Tac Toe

Hide and Seek
Can a pilot and observer work together to pilot Hopper to complete a task, when the pilot can’t see the operating area?

Hide and Seek

Aerial Message
Students will create code to command Hopper to enlarge a figure. The goal is for the drawing to be an exact replica of a figure drawn on paper, but at a larger scale.

Aerial Message

Package Delivery
Teams will participate in a package delivery activity that simulates the delivery of packages using Hopper.

Package Delivery

Dance, Dance
Students will create code to program multiple Hoppers to follow their choreography.

Dance, Dance

Fight the Fire
In this activity, students will use their flying skills to simulate putting out fires in burning buildings.

Fight the Fire

Speedy Rescue Level I
In this activity, students will use a basic code for Hopper to simulate delivering a flotation device to a swimmer in trouble.

Speedy Rescue Level I

Speedy Rescue Level II
In this activity, students will use a basic code for Hopper to simulate delivering a flotation device to a swimmer in trouble.

Speedy Rescue Level II
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